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How to Create and Design Illustrated Non-Fiction Books for Children: A Behind-the-Scenes Guide

Writer: David SalariyaDavid Salariya

Updated: 2 days ago

For over 40 years, I’ve worked as a children’s book creator, designer, and publisher - sometimes under my own name, and sometimes writing as David Stewart or Max Marlborough. I've had the privilege of creating and designing bestselling series such as Timelines, How Would You Survive?, A Very Peculiar History, and You Wouldn't Want To Be..., many of which have been published in multiple languages around the world.


There was a time when making a book meant long days bent over a lightbox, breathing in glue fumes and drawing grids in pencil. We painted flat colour by hand, did paste-ups and knew how to wield a scalpel and al Rotring pen. Lettering was hand-rendered, colour was gouache, and a successful paste-up was cause for quiet celebration.

We were, in our own way, skilled, stubborn, obsessive. 


And then came change. First the desktop revolution. Then the digital tidal wave. Now, the sudden surge of artificial intelligence - a revolution so swift it has left even the futurists breathless.


AI can now illustrate, write, translate, and even structure an entire book. It doesn’t always do it well. But, increasingly, it does it well enough - especially if the audience doesn’t know what to expect, or doesn’t care who made it, as long as it’s quick and cheap. 


This makes many people nervous, and understandably so...so this blog goes back to the way work was created before...the wider use of computers.


A Behind-the-Scenes Guide

In this blog, I take you behind the scenes of how these richly illustrated non-fiction books come to life - from that first spark of an idea, to planning layouts, commissioning writers and illustrators, and even the pre-digital paste-up days of the 1980s.

If you're a writer, designer, illustrator, editor, or simply curious about the process of making engaging educational books for children, this guide will show you what it really takes to make a non-fiction book that matters..



Spines with children's non-fiction books Timelines series, created & designed by David Salariya
Timelines Titles - Created & Designed By David Salariya

Every Book Matters

Every book matters - and every stage in its creation is crucial. In children’s non-fiction, success relies on the collaboration of many skilled people.

In this post, I look back to the 1980s to reflect on how I created non-fiction books for readers aged 9 and up: from the spark of an idea to developing the look, designing the layouts, and working through the process — from paste-up to print — in the era before desktop publishing.


What Does "Created and Designed" Mean in Publishing?

The term "Created and Designed" acknowledges a process beyond simply writing. It includes:


  • Conceiving the idea and concept

  • Developing a strong visual identity

  • Structuring the flow of text and imagery

  • Sometimes writing or commissioning the text


A book is never made alone. It's always a team effort — and in this model, the designer plays a creative lead role.


The Steps in Creating and Designing a Non-Fiction Book

1. Concept Development

Idea Generation

Every book begins with a spark — a subject that will resonate with children: dinosaurs, mummies, pirates, knights, or even more gruesome fare. These ideas were planned with a flatplan and global appeal in mind, due to high production costs.


Writing a Synopsis

The synopsis gives the structure and tone. It clarifies what the book will achieve and how it will engage the reader. It sets up everything that follows.


Target Audience

For most of my series, the target age was 9+. These were family library books — not curriculum-bound, but global in interest.


Leaflet to promote books for children, New View, space suit cutaway, tiger cut--a-way. Enter the Spectacular World of David Salariya
Leaflet published in 193 to go out to bookshops and schools from Watts

Series Planning: The TIMELINES Series Example

The Timelines series aimed to explain change over time across 12 key themes, with titles including Ships, Inventions, Medicine, Cities, and Clothes. Each book featured:


  • Cutaways, X-rays, and exploded views

  • Chronological progression from past to future

  • Expert contributors and rigorous fact-checking

Book covers of foreign editions - boo series created and designed by David Salariya
Foreign editions of books created, designed and published by David Salariya

3. Visual Development and Storyboarding

Rough Layouts and Planning

Each spread was visualised with a dominant central image and supporting text. Key considerations:

  • Flow of information

  • Gutter space

  • Visual balance


Artwork Style

The illustration process was shaped by tools like Rotring pens and Dr. Martin’s inks. We specified Schoellershammer 4G paper for consistency and richness.

The Salariya Book Company Scribblers Imprint books created and designed by David Salariya
The Salariya Book Company Scribblers Imprint Books Created & Designed by David Salariya

Writing the Manuscript

Text and Image Integration

To design these Illustrated non-fiction books, text was shaped around illustrations. It had to be readable, factual, and well-paced. Each double-page spread offered a unique mix of diagrams, captions, and storytelling

Watts logo designed by David Salariya for the David Salariya Books imprint at Watts
The Watts logo, created and designed by David Salariya for David Salariya Books published by Watts

5. Design and Layout

Typography

Legibility was key. Body text needed to be clear and appropriately sized, while headlines and dropped caps added flair.

Layout

Design helped guide the reader's eye. Elements like timelines, fact boxes, and maps made the reading experience dynamic.

Ships, Sailors & The Sea, Series Created & Designed By David Salariya
Ships, Sailors & The Sea, Series Created & Designed By David Salariya, cover artwork by Mark Bergin.

6. Book Design in the Round

Cover, Spine, and Blurb

We designed covers for visibility at postage-stamp size in catalogues. The spine, back blurb, and endpapers were carefully considered parts of the whole.

Endpapers and Posters

Often, dust jackets included a fold-out poster. Endpapers were thematic and designed to extend the reading experience.


7. Commissioning

I commissioned writers, illustrators, and researchers - often bringing them in early to match tone and visuals.

Book covers fro There & Then series created and designed by David Salariya, published by Giunti Marzocco, Florence.
Book covers for There & Then series created and designed by David Salariya, published by Giunti Marzocco, Florence.

8. Pre-Desktop Publishing: Paste-Up and Layout

Paste-up involved:

  • Blue grid boards

  • Waxed or glued text and illustrations

  • Tracing paper overlays for editions and corrections


Special Features: Double-page spreads, integrated text with dynamic illustrations, visual timelines, glossary, index, endpapers, dust jacket, and a poster inside the jacket.

Illustration X-ray views reveal the internal workings of objects.Cutaways: Remove exterior parts to showcase interiors. Exploded Views: To illustrate assembly, show components spread out in space.



Pencil drawing showing planning of the Non-fiction information books in the Timelines series Timelines series by David Salariya
Non-fiction Timelines Ships, Master plan thumbnail sketches.

9. Production and Proofing

Final Proofs

We reviewed high-quality colour proofs for accuracy. Feedback from children and peers was often part of the process.

Printing Specifications

Paper quality, binding style, and colour fidelity were essential. Everything was overseen in close collaboration with printers.

Pencil drawings by David Salariya for the non-fiction information book series Timelines by David Salariya
Non-fiction Timelines Ships, Master plan thumbnail sketches.

Pencil drawings by David Salariya to show the planning and preparation that goes into designing a non-fiction, information book about Ships in the Timelines series of books for children.
Non-fiction Timelines Ships, Master plan thumbnail sketches.

Pencil drawing by David Salariya showing the planing and preparation, and research into making an information book for children, by David Salariya
Non-fiction Timelines Ships, Master plan thumbnail sketches.


Chinese language editions of Timelines. created and designed by David Salariya 1993
The Timelines series was translated into multiple languages

10. Marketing and Distribution

Understanding what sells — and why — shaped everything. Books were created for:

  • Schools

  • Libraries

  • Bookshops

  • International markets

Dust jacket and endpapers, Timelines, created and designed by David Salariya
Endpapers and dust jacket for New View series published by Watts


Dust jacket for The X Ray Picture Book of the Ancient World, designed by David Salariya, icover illustration by Nick Hewetson, written by Joanna Jessop. Poster inside dust jacket artwork of pyramid at Giza by Mark Bergin cutaway to show inside along with building techniques.
Dust jacket design by David Salariya for The X Ray Picture Book Of Big Buildings of the Ancient World.

Reflecting on the Journey

Creating illustrated non-fiction books was — and still is — a labour of love. The children who once read Timelines are now adults. The methods have changed, but the mission remains: to inspire curiosity and help children understand their world.

Poster printed on inside of dust jacket designed by David Salariya, illustration by Mark Bergin of the Great Pyramid at Giza.
Poster printed on inside of dust jacket designed by David Salariya, illustration by Mark Bergin of the Great Pyramid at Giza.


Paste-up text glued on to card printed with non-reproducing blue Inside Story?Spectacular Visual Guides
Paste-up on blue grid as 'camera ready artwork' or 'paste-up'. 'Inside Story' which would be published in different versions eventually as 'Spectacular Visual Guides'.


Paste-up -page design with text pasted in place to show  'Camera ready art-work'.
Paste-up for 'Inside Story' 'A 19th Century Railway Station'.


Every book matters, and every stage in its creation is a testament to the dedication and passion of all those involved.


David Salariya, French editions of Timelines, Paris 1992
Paris 1992, David Salariya - French Editions of Timelines

Desktop publishing revolutionised book design in the 1980s—read more about it here https://www.dtplabs.com/how-has-desktop-publishing-evolved-over-the-time/




Checklist: How to Make a Children’s Non-Fiction Book


  1. Concept development & flatplan

  2. Series synopsis & age range

  3. Writing with clarity, simplicity, and structure

  4. Layouts & storyboarding

  5. Artwork direction & style

  6. Typography & page composition

  7. Commissioning writers, illustrators, and experts

  8. Proofing & production

  9. Cover design, blurb, and endmatter

  10. Marketing & international appeal


Thanks for reading - and if this resonated with you, do share it with anyone who loves children’s books, design, or the craft of making something meaningful for the next generation.


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